A faction without fiefs is now destroyed if it loses the last ongoing war due to War Exhaustion.Losing a war due to War Exhaustion may result in some or even all of the territories captured by the defeated side being returned to the victor.Making peace while on Critical War Exhaustion may result in war reparations being paid, if the other side is winning the War Exhaustion race.Making peace without an election, whether it be from Kingdom Management or due to War Exhaustion, now imposes a tribute as usual.Added new mod settings to regulate new changes to messengers.Added a chance of messengers not reaching their target (road accidents).Restricted sending messengers only to the people you personally met or at least likely to know of, in order to keep intended game pace.Fixed a bug due to which messengers did not move if the game was not saved and reloaded after sending the messenger.Added a checkup on game load to fix the most common issues with current factions and civil wars from older saves.Made some overall stability improvements.Fixed several crashes related to factions and Civil Wars.Fixed a bug where eliminated clans were not removed from factions.Fixed a bug preventing faction to consolidate when its demands are fulfilled.Donating gold to a clan now affects character traits. Adjusted kingdom scaling factor calculation to be more notable for larger kingdoms.Adjusted kingdom scaling factor calculation for kingdoms with mercenary clans.Added settings for proper calculating of gold and kingdom wallet costs.Diplomatic actions now include up to 3 different costs: a gold cost (usually representing organizational expenses and benefiting no one), an influence cost, and a kingdom wallet cost (used for interstate payments when required).They are used to pay war reparations and other interstate payments. Fixed some cost calculations using wrong settings.Fixed t_war_exhaustion console command.Added diplomacy.legitimize_rebel_kingdom console command to help fix broken civil wars.Added diplomacy.break_non_aggression_pact console command.Added diplomacy.form_non_aggression_pact console command.Diplomacy console commands should no longer cause crashes when executed from the main menu.Better compatibility with other Encyclopedia mods for Faction page.Fixed excessive UI overlap when repeatedly pressing the Factions button in the Encyclopedia.Changed some setting hints to make them clearer.Diplomacy events should now be ready to be a part of the public API, if we ever have one.Added an option to disable fief repatriation after losing a war.Added an option to disable the elimination of fiefless kingdoms.Adjusted descriptions of some settings for clarity.Adjusted War Exhaustion rates calculation.Adjusted the calculation and default values for some of the War Exhaustion entries.
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